It's that time of the month, gentlemen. Here are my design goals and objectives for the next release. (We didn't do this last month because May's goals were all the shit I didn't get done in April)
Last Friday I took an hour and made the last bit of the satisfaction book context sensitive. So, now that's done, and demonstrates what the theme of the next update will be: going back and fixing/finishing all the little stuff that I've been ignoring in favour of big, meaty chunks of content.
So, what else is getting done?
-Items and skills are getting re-organized and re-jiggered in general. Not a big deal for you guys, but for me it'll make designing new content infinitely easier. Your old saves won't be good anymore though, but that's sort of okay, because...
-Extended opening with credits has been written and planned and just needs to be made in the game
-Relationship and chat interactions for Lilac, Violet, Randi, the item shop girl, and Larelle
-The quest tracking function will be removed from Alina and put in an adventure log item you can use from the inventory.
-There will be a "chat anywhere" function implemented in the game, letting you speak to party members and have they comment on your current mission.
-Continue doing character makeovers- next up will be Alina, Randi and Therese.
-Continue implementing CG for older sex scenes.
-Implement the various consequences for having buildings destroyed during the zombie assault on Lumberhill.
-Continue to squash bugs, etc.
If there are any new quests or content, it'll be something small, more like the package delivery quest than any of the larger missions.
Next release is June 19th for donors and June 26th for the public.
Monday, 20 May 2013
Wednesday, 15 May 2013
May 2013 Release
It's here, it's here, it's here!
Of course, it wouldn't be a monthly update without at least one fatal bug in it. Here's the updated version with (hopefully) the technical errors corrected.
Changes:
-There are several new music tracks from Kain's Combo Pack and the Cinematic Soundtrack Pack off the RPG Maker website. This has significantly increased the game's size.
Of course, it wouldn't be a monthly update without at least one fatal bug in it. Here's the updated version with (hopefully) the technical errors corrected.
Changes:
-There are several new music tracks from Kain's Combo Pack and the Cinematic Soundtrack Pack off the RPG Maker website. This has significantly increased the game's size.
-The Night of the Raping Dead quest is
finally complete! Not all the outcomes of saving/failing to save the
village have been implemented, but the body of the quest is intact
and ready to go. Due to time constraints, however, all the dungeon
material for the new character has yet to be finished- you can give
her gifts and collar her though.
-Special Thanks goes out to dedicated
fan Mickele- the forest segment was his idea, for which he earned his
cameo as the sole surviving lumberjack who offers helpful hints.
-Hentai CGs have been added to
Penelope's blowjob scenes as well as a single scene (with two
variations) at the end of the undead quest.
-Heavy armor now increases that
character's threat, and general armor (ie, normal clothes) now
decreases threat. Uh, that was actually in the April 2013 release, I
just forgot to mention it.
-Magical tomes now add temporary magic
spells when they're equipped.
-Luck now adds a small bonus to damage
with most attacks.
-Unity Force now also heals HP based on
the number of harem girls you've collected.
-Running has been changed. You may now
tap the shift key to toggle between three different speeds.
-Doll now has a secondary weapon
available in the weapon shop.
-Churches now feature priests who
dispense lore on the local religion, and who are also capable of
providing a blessing to your party (for a fee).
-The shovels should now return some
kind of message whenever you use them, regardless of terrain.
-Penelope's look (sprite and face) have
been overhauled.
-A horde of squashed bugs, and new
names on the bug finder monument
On, and here's the RTP you'll need to play the game: http://www.rpgmakerweb.com/download/run-time-package
Update Tonight!
Just wanted to keep everyone updated- the new release will be delayed a bit, hopefully no later than tonight, due to the stupid zombie attack sequence hating my life.
Thursday, 9 May 2013
Received "Sexy Software"!
Hey all, just thought I'd drop a little teaser here.
Check out Penelope, sporting her new look that will be in the May release:
Everyone's first or third favourite maid, Randi:
And Larelle, who will be introduced to you in the new update:
See you next week!
Check out Penelope, sporting her new look that will be in the May release:
Everyone's first or third favourite maid, Randi:
And Larelle, who will be introduced to you in the new update:
See you next week!
Tuesday, 7 May 2013
Mailbag #2
Game Update
The undead quest is divided into about three sections. Part one involves repelling a zombie invasion from Lumberhill. Part two involves a more or less normal dungeon crawl. Part three is a logic puzzle right before the boss fight. I'm almost finished part one, which probably represents 60-70% of the total work.
Seriously. The zombie attack is probably the single most programming-intensive series of events I've put in the game yet. I hope after all that effort that it ends up being fun and challenging rather than frustrating, but at the very least it should be unique. And if it turns out that there aren't any bugs, it will be some kind of hentai gaming miracle.
Of course it doesn't help that I worked on it all week, realized that there was a far easier way to do it, and then re-doing it all last night. Of the thirteen combats, it took me all week to do four of them, then I managed to re-do those four and finish it off just last night in probably about four hours' work.
The logic puzzle is about 50% finished, and dungeons are pretty easy. I'll probably polish those off tonight, and then take the week to do internal testing (ie, getting Nekochan to do it) and adding more widgets, like shops and things. I haven't added the bulk purchase option to all the stores yet, so I'll probably do a lot of that too.
So, in other words, things are on time, even a little ahead. If I'm fortunate enough to receive 3DCG soon, I'll have lots of time to figure it out and plug some CGs in for the release next week.
Something donors should note- your week-in-advance downloads won't actually kick in until the June release. I promised everyone that the May release will be available next week, and I'm going to hold to that. The Player's Guide is coming along nicely, though, and of course you'll get the in-game credit.
Hmm... I think that's basically it. Now, I've been posed a lot of questions deserving of more extended answers, so that's why I'm doing another mailbag so soon after the first one. Also, it's easier than making up content by myself. On with the mail!
Q: Is the game going to have a definitive ending? As in "The End", game over? Or is it going to remain playable after all the content is finished? -Rose Flutterby
Probably not. There might be some kind of scene upon getting all 151 harem girls, but beyond that, no. There might even be some kind of post-game content, depending on how I feel once it's all done. However, I have mentioned before that there will be questlines, and each of those will basically constitute a plot arc unto themselves.
There might even be more than one "ending". I've been tossing around the idea of breaking up the game into six episodes, one for each continent, since they're so self-contained. This would have the additional advantage of letting Nekochan and I do other projects between each episode. For instance, there are several other franchises I would love to do hentai parodies of. I also figured out how to use a numeric code to pass important information between each game, so you can carry over certain decisions between each game. It would also let me trim the cast between episodes. But, I originally started this project to be a single game, and there are many unexplored possibilities for each continent's content to "mix".
Q: Is there a reason the towns are so big? -Idan Erlichman
The technical term is called "design space", but that basically means, I want room to drop things in when I need them. If I run out of things to need space for, I'll just shrink the maps. But I'm always thinking of little bits to drop in, like the drug dealer in Eastfort or the sausage seller in Northmarket. Besides, not every dungeon can take place in a cave or a sewer, and towns provide a lot of opportunity for interesting things to happen.
Q: What ages are the characters? -paraphrased from Lamekill
Here is my official CYA statement on the current characters who have sex scenes:
The Hero- 22
Meline- 18
Therese- 24
Elaiya- 27
Doll- Unknown, but over 18
Yamamaya- 21
Larelle- 19
Alina- 21
Florine- 20
Violet and Lilac- 19
Randi- 23
Penelope- 18
The Item Shop Girl- 31
Anyway, see you next week for the release!
The undead quest is divided into about three sections. Part one involves repelling a zombie invasion from Lumberhill. Part two involves a more or less normal dungeon crawl. Part three is a logic puzzle right before the boss fight. I'm almost finished part one, which probably represents 60-70% of the total work.
Seriously. The zombie attack is probably the single most programming-intensive series of events I've put in the game yet. I hope after all that effort that it ends up being fun and challenging rather than frustrating, but at the very least it should be unique. And if it turns out that there aren't any bugs, it will be some kind of hentai gaming miracle.
Of course it doesn't help that I worked on it all week, realized that there was a far easier way to do it, and then re-doing it all last night. Of the thirteen combats, it took me all week to do four of them, then I managed to re-do those four and finish it off just last night in probably about four hours' work.
The logic puzzle is about 50% finished, and dungeons are pretty easy. I'll probably polish those off tonight, and then take the week to do internal testing (ie, getting Nekochan to do it) and adding more widgets, like shops and things. I haven't added the bulk purchase option to all the stores yet, so I'll probably do a lot of that too.
So, in other words, things are on time, even a little ahead. If I'm fortunate enough to receive 3DCG soon, I'll have lots of time to figure it out and plug some CGs in for the release next week.
Something donors should note- your week-in-advance downloads won't actually kick in until the June release. I promised everyone that the May release will be available next week, and I'm going to hold to that. The Player's Guide is coming along nicely, though, and of course you'll get the in-game credit.
Hmm... I think that's basically it. Now, I've been posed a lot of questions deserving of more extended answers, so that's why I'm doing another mailbag so soon after the first one. Also, it's easier than making up content by myself. On with the mail!
Q: Is the game going to have a definitive ending? As in "The End", game over? Or is it going to remain playable after all the content is finished? -Rose Flutterby
Probably not. There might be some kind of scene upon getting all 151 harem girls, but beyond that, no. There might even be some kind of post-game content, depending on how I feel once it's all done. However, I have mentioned before that there will be questlines, and each of those will basically constitute a plot arc unto themselves.
There might even be more than one "ending". I've been tossing around the idea of breaking up the game into six episodes, one for each continent, since they're so self-contained. This would have the additional advantage of letting Nekochan and I do other projects between each episode. For instance, there are several other franchises I would love to do hentai parodies of. I also figured out how to use a numeric code to pass important information between each game, so you can carry over certain decisions between each game. It would also let me trim the cast between episodes. But, I originally started this project to be a single game, and there are many unexplored possibilities for each continent's content to "mix".
Q: Is there a reason the towns are so big? -Idan Erlichman
The technical term is called "design space", but that basically means, I want room to drop things in when I need them. If I run out of things to need space for, I'll just shrink the maps. But I'm always thinking of little bits to drop in, like the drug dealer in Eastfort or the sausage seller in Northmarket. Besides, not every dungeon can take place in a cave or a sewer, and towns provide a lot of opportunity for interesting things to happen.
Q: What ages are the characters? -paraphrased from Lamekill
Here is my official CYA statement on the current characters who have sex scenes:
The Hero- 22
Meline- 18
Therese- 24
Elaiya- 27
Doll- Unknown, but over 18
Yamamaya- 21
Larelle- 19
Alina- 21
Florine- 20
Violet and Lilac- 19
Randi- 23
Penelope- 18
The Item Shop Girl- 31
Anyway, see you next week for the release!
Sunday, 5 May 2013
GOAL!
Thank you very much to everyone who donated! We did it!
I'm amazed at how quickly you guys pulled together. It's been less than a week since I put up the donation button!
Because I was able to buy 3DCG entirely from donations, I went ahead and paid the express shipping myself, and went and bought some extra music packs for RPG Maker. The software should arrive within the week. If everything proceeds smoothly over the next ten days, the May update should be pretty exciting for everyone.
Again, thank you all very much. I'll work hard and do my best so that your trust and generosity is rightfully rewarded.
Oh, and in case some of you still wanted to donate to the project and get the donator-exclusive Player's Guide and the early downloads, I left the donation button up. I'm not 100% sure what I'd use the extra funds for, but all donated funds will go to either Harem Collector or future projects.
I'm amazed at how quickly you guys pulled together. It's been less than a week since I put up the donation button!
Because I was able to buy 3DCG entirely from donations, I went ahead and paid the express shipping myself, and went and bought some extra music packs for RPG Maker. The software should arrive within the week. If everything proceeds smoothly over the next ten days, the May update should be pretty exciting for everyone.
Again, thank you all very much. I'll work hard and do my best so that your trust and generosity is rightfully rewarded.
Oh, and in case some of you still wanted to donate to the project and get the donator-exclusive Player's Guide and the early downloads, I left the donation button up. I'm not 100% sure what I'd use the extra funds for, but all donated funds will go to either Harem Collector or future projects.
Tuesday, 30 April 2013
Donations, Updates, Sorrow
Well, okay, that poll was a dismal failure. Never doing that again. I have no idea why it kept resetting, but that was terrible. So I have no idea what ended up winning, so instead here's a regular no-bullshit update post.
First of all, there is now a donations button on the side column. I didn't want to do this, but it seems that 3D Custom Girl is impossible to find a reliable download for, I now have a fuckton of adware on the PC I share with my wife, and I'm not really comfortable with pirating software that people worked so hard on anyway. The cost to purchase and ship it to my country is about $120, which is outside my "money I can afford to spend on porn" budget. So I'm hoping to raise that much so that way I can finally implement hentai in the game. If for some reason, people get really excited and donate waaaaay more than I need for that, I'll look into getting some of the DLC for RPG Maker VX Ace and using it in the game as well. If less than 2% of the people who downloaded the March update each give $1, we can reach this goal and improve the game for everyone.
What was donating get you, other than porn and a warm fuzzy feeling? Well, you'll have access to new versions of the game one week earlier than everyone else. You'll get a donator credit. And, you will also get a .pdf Player's Guide, detailing all the little secrets, fun facts and such in the game, updated with each new release. This will contain every secret in the game- even the stuff I only tease at in forum posts.
Actual Game Stuff
The most exciting thing I've implemented all week: You can now tap the shift key to toggle between three speeds in game. Basically, RPG Maker uses six speed settings. Setting 4 is the default for player movement, and you can hold down the shift key to "dash" at speed 5. In the March Update, I set the player's default speed to 5 and removed the ability to dash, and I planned to add the ability to "walk" at speed 4 by holding the shift key, for greater precision during puzzles where movement is necessary. And yet, people still complained about the player not moving fast enough.
So now, you can use the shift key to toggle between three speeds- setting 5, which is default for Harem Collector, setting 6, for fast travel, and setting 4 for when you need precision.
Other than hammering away at the undead quest and squashing bugs, I've also added in two other things. One, using the shovel now returns a message no matter where you use it. You'll be notified if you're digging on a valid square and there isn't anything there, and the hero will complain if you try to shovel on cobblestone paths or indoors.
The other new thing is that there is now a reason to visit the world's churches- within, a priest (or nun) will offer to Bless your party in exchange for a donation (cost is linked to your level). Bless is an extremely powerful buff that lasts for awhile, but because it's only available via churches there is some preparation and strategy required to get the most out of it.
Anyway, happy playing, and hopefully soon I'll have good news regarding the 3D Custom Girl situation.
First of all, there is now a donations button on the side column. I didn't want to do this, but it seems that 3D Custom Girl is impossible to find a reliable download for, I now have a fuckton of adware on the PC I share with my wife, and I'm not really comfortable with pirating software that people worked so hard on anyway. The cost to purchase and ship it to my country is about $120, which is outside my "money I can afford to spend on porn" budget. So I'm hoping to raise that much so that way I can finally implement hentai in the game. If for some reason, people get really excited and donate waaaaay more than I need for that, I'll look into getting some of the DLC for RPG Maker VX Ace and using it in the game as well. If less than 2% of the people who downloaded the March update each give $1, we can reach this goal and improve the game for everyone.
What was donating get you, other than porn and a warm fuzzy feeling? Well, you'll have access to new versions of the game one week earlier than everyone else. You'll get a donator credit. And, you will also get a .pdf Player's Guide, detailing all the little secrets, fun facts and such in the game, updated with each new release. This will contain every secret in the game- even the stuff I only tease at in forum posts.
Actual Game Stuff
The most exciting thing I've implemented all week: You can now tap the shift key to toggle between three speeds in game. Basically, RPG Maker uses six speed settings. Setting 4 is the default for player movement, and you can hold down the shift key to "dash" at speed 5. In the March Update, I set the player's default speed to 5 and removed the ability to dash, and I planned to add the ability to "walk" at speed 4 by holding the shift key, for greater precision during puzzles where movement is necessary. And yet, people still complained about the player not moving fast enough.
So now, you can use the shift key to toggle between three speeds- setting 5, which is default for Harem Collector, setting 6, for fast travel, and setting 4 for when you need precision.
Other than hammering away at the undead quest and squashing bugs, I've also added in two other things. One, using the shovel now returns a message no matter where you use it. You'll be notified if you're digging on a valid square and there isn't anything there, and the hero will complain if you try to shovel on cobblestone paths or indoors.
The other new thing is that there is now a reason to visit the world's churches- within, a priest (or nun) will offer to Bless your party in exchange for a donation (cost is linked to your level). Bless is an extremely powerful buff that lasts for awhile, but because it's only available via churches there is some preparation and strategy required to get the most out of it.
Anyway, happy playing, and hopefully soon I'll have good news regarding the 3D Custom Girl situation.
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